For that release, Adobe engineers rewrote the code of the application from the ground up. One of the most significant events in the Captivate history took place in July 2010, when Adobe released Captivate 5. A few months later, Adobe acquired Macromedia and, consequently, Macromedia Captivate became Adobe Captivate.Īs the years passed, Adobe released Captivate 2, 3, and 4, adding tools, objects, and features along the way. In 2004, another company called Macromedia acquired eHelp and changed the name of the product once again. In 2002, a company named eHelp acquired FlashCam and turned it into a full-fledged eLearning authoring tool called RoboDemo. In the beginning, it was a very simple screen-capture utility called FlashCam. Since its introduction in 2004, Captivate has been the leading solution for authoring interactive eLearning content. Welcome to Mastering Adobe Captivate 2019, Fifth Edition. Getting Started with Adobe Captivate 2019 If you want to produce high quality eLearning content using a wide variety of techniques, implement eLearning in your company, enable eLearning on any device, assess the effectiveness of the learning by using extensive Quizzing features, or are simply interested in eLearning, this book has you covered! At the end of the book, you will empower your workflow and projects with the newer and most advanced features of the application, including variables, advanced actions, JavaScript, and using Captivate 2019 with other applications. ![]() And finally, you will immerse your learners in a 360o environment by creating Virtual Reality projects of Adobe Captivate. Then, you will approach the advanced responsive features of Captivate to create a project that can be viewed on any device. Then, you will use the built-in capture engine of Captivate to create an interactive software simulation and a Video Demo that can be published as an MP4 video. This will give you the opportunity to review all Captivate objects and uncover the application's main tools. This book takes you through the production of a few pieces of eLearning content, covering all the project types and workflows of Adobe Captivate.įirst, you will learn how to create a typical interactive Captivate project. Adobe Captivate is used to create highly engaging, interactive, and responsive eLearning content.
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